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-
- GUS Daily Digest Sat, 30 Oct 93 0:07 MDT Volume 7: Issue 29
-
- Today's Topics:
- 16 bit DMA channel
- Coaster
- Dune 2 problems
- Dune and SBOS, ummm, and NHLPA
- ground loop eliminator
- GUS Compatibility
- GUS Daily Digest V7 #25
- GUS Daily Digest V7 #27
- GUS Game Support Petition [long]
- GUS MAX??? [ Watch Out!? ]
- Harry
- Lost files/NHL Hockey/OS2
- Return to Zork: Divide error solution?
- Sealteam with SBOS
- Shadowcaster
- So I decided to buy a GUS....
- subscribe
- Volume on GUS
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Fri, 29 Oct 1993 16:04:13 -0300 (EDT)
- From: "K.S. Holly" <u8843389@muss.cis.mcmaster.ca>
- Subject: 16 bit DMA channel
-
- I hope this doesn't sound too foolish but what is the major NOTICEABLE
- difference in using a 16 bit DMA channel as opposed to an 8 bit channel.
-
- 16 bit channels are numbered 5-8 and above are they not?
-
- Kevin
-
- ------------------------------
-
- Date: Thu, 28 Oct 1993 23:57:51 -0700
- From: dross@ultrix4.csubak.edu (Dean Ross-Smith)
- Subject: Coaster
-
- Ok folks, let's give a big collective Raspberry to the people at Disney.
- I bought Coaster (build your own roller coaster then zip up'n down as fast as
- you want) last week and cant get any digital sound out of it. It supports
- the disney sound thingy and SB. I tried SBOS and got FM music. If I enable
- digital sound, the machine locks hard (reset button) half way thru running a track .
- Disney said that they never could get the GUS to work and that Coaster works
- with all other SB compatible cards.
-
- Can anyone help? This looks to be a fun program to play with.
-
- Oh yeah! Buy Silverball! It's great sounding w/native GUS support!
-
- ------------------------------
-
- Date: Fri, 29 Oct 93 02:16:16 EDT
- From: "gizzy" <gizzy@aol.com>
- Subject: Dune 2 problems
-
- I am having problems getting the Dune 2 AIL patch to work with the Miles
- drivers. More specifically, I can't get the digitized speech.
- The music works fine, but when the speaking parts come up, all
- I here is some clicking and light static. My GUS has 1 meg
- memory, and I all my drivers are loaded high so I have about
- 630k of lower memory free. Also, I am usuing Ultramid V1.02.
- Oh, and one more thing, one time, I actually got digitized
- speech (I don't know what I did RIGHT that time!), and the
- speech was very slow and drawn out, like playing a record at
- the wrong speed.
-
- Well, any help would be greatly appreciated!
-
- Jeff Ow
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 09:35:00 -0400 (EDT)
- From: "Two weeks left..." <JKS4675@ritvax.isc.rit.edu>
- Subject: Dune and SBOS, ummm, and NHLPA
-
- 1) Dune (I assume you mean Dune I) does not have any digital audio (unless the
- CD ROM does) so there's no way SBOS will get any.
-
- 2) Did anybody get NHLPA to work with any version of SBOS?
-
- Jeff
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 17:35:15 +1000
- From: David Vu <ccdvu@cc.uq.oz.au>
- Subject: ground loop eliminator
-
- Hello GUSers,
-
- There was a mention of this Ground Loop Eliminator that you 'd use
- between a line out and an amp to eliminate ground noise.
- My local Tandy doesn't know what it is and I doubt if other electronics
- shops know about it. So what is the device, how does it work, and
- how to construct one - I've got my soldering iron ready :-)
-
- -David-
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 14:48:34 -0700 (PDT)
- From: Vincent Poy <hippo@sfsuvax1.sfsu.edu>
- Subject: GUS Compatibility
-
- Has anyone here ran into any problem with a 486/386 System using a GUS
- with eithera BioStar or Forex Chipset? Like are there any types of
- compatibility problems with the GUS? Thanks!
-
- Cheers,
-
- Vince
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 08:08:00 +0000
- From: gus-general@dsd.ES.COM
- Subject: GUS Daily Digest V7 #25
-
- GUS Daily Digest Tue, 26 Oct 93 0:07 MDT Volume 7: Issue 25
-
- Today's Topics:
- Dram, Mikes and Headphone control
- Dram Upgrade
- Ground loop isolator
- GUS, new Mitsumi drive and audio connection
- Gus/Dual Joy
- GUS / Windows / MS Arcade
- GUS Daily Digest V7 #22
- GUS Daily Digest V7 #23
- GUS Daily Digest V7 #24 (2 msgs)
- GUS Game Support Grading Matrix
- GUS Support Petition [very long...]
- help
- mono microphones
- OPTi question
- Problems with ultramid
- Registered User
- SBOS 3.60?
- SBOS version ?
- SF2
- Silverball registration card!!!!
- Terminator Rampage Setup (How can I make it work)
- Which SCSI card to buy?
- Why not Ultramid?
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ---------------------------------------------------------------------
- Re: headphone volume control...
- And in case you didn't catch it yesterday, you can apparently *buy* such
- a thing from Radio Shlack in the U.S. for five bucks. I would be a little
- reluctant to use this as a speaker control, as the (newer) GUS's are
- capable of 4W/ch. into 8 ohms, enough to toast your control.
- That's what L-PADs are for (balanced load).
-
- (I don't think it's avail. in the Canadian R.S. catalog...)
-
- I'm looking into a part number for a ground loop isolator. A good
- place to get one (mail order) is MCM electronics in Centerville, Ohio.
- They have a 1-800 #, decent prices, etc. I'll post some numbers when
- I find my catalog (damn, I know it's around here _somewhere_!) If any
- of you tekkies come up with a R.S. part number (Can., U.S., U.K., etc.)
- pleeze post it for those interested.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- I got my Ground Loop Isolator at radio shack, cat no. 270-054...I was
- suprised when I hooked it up, I didn't realize I had so much noise! About
- $12 can getcha one.
-
- Tim
-
- -----------------------------
-
- From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
- Subject: Re: GUS Daily Digest V7 #24
-
- > Date: Sun, 24 Oct 1993 07:26:25 -0600 (CST)
- > From: E33GLASSER@sask.usask.ca
- > Subject: new uploads
- >
- > I also uploaded a 3D sound demo from Europe called GUS3DEMO.ZIP.
- >
-
- This new 3D demo is better than the others that I've tried. Although
- I still have trouble locating the sources, running the demo in
- non-interactive mode using headphones did give me the impression of
- being swamped by an assortment of gear, and a bird.
-
-
- -----------------------------
-
- Date: Mon, 25 Oct 93 7:16:04 PDT
- From: mikebat@netcom.com (Mike Batchelor)
- Subject: Re: GUS Daily Digest V7 #24
-
- -----------------------------
-
- Date: Mon, 25 Oct 1993 16:22:00 -0700 (PDT)
- From: roberts@brahms.amd.com (Dave Roberts)
- Subject: GUS Support Petition [very long...]
-
- I am a very satisfied GUS owner who has been reading the digest since
- I got my GUS in February. During my time of reading, I have watched
- with interest as various email campaigns have been proposed to the
- game companies to voice support for the GUS. I know that often times
- all that happened was that a bunch of product support people working
- for the companies got ticked off. In the best cases, people got
- prewritten form letters back. Like you, I would like to see the GUS
- supported in more games. I think that voicing our support for the GUS
- is a very good idea, but we can't be as haphazard about it as we've
- been in the past.
-
- BACKGROUND:
- -----------
-
- Although email is easy for us to write and just about every
- interesting company is connected to it via either the Internet,
- Compuserve, or some other online subscriber service, very rarely do
- the top executives/decision makers read the email that comes in
- through those publicly known addresses. If we're lucky, we're
- alarming the support people enough to make them bring it up at the
- next team meeting. From there it might get escalated to someone who
- cares. Rarely does it make it to a decision maker and may in fact be
- counter productive because we GUS owners end up being labeled as a
- "vocal minority," and nothing more.
-
- Being a semiconductor marketing person, I look at this situation as
- equivalent to getting a design win with a chip. Right now, Creative
- Labs owns the socket on the board and we want in too. This is a
- strategic decision for all of the game companies because they are
- going to have to expend perhaps considerable resources writing,
- testing, and supporting the GUS, should they choose to include it.
- They may have to possibly delay schedules of products already in the
- works. This is not a decision that a single software engineer or
- support person can make. This has to be driven from the top, down to
- the bottom. We have to change the minds of the decision makers and
- make them see that the GUS offers a very wonderful future for gaming
- products.
-
- WHAT WE NEED TO DO:
- -------------------
-
- Okay, let's realize that Gravis and Forte are already working pretty
- hard on just this very problem. As consumers, what we need to do is
- create the pull. Of course, that's what we've already been trying to
- do, but it hasn't been coordinated.
-
- I propose that we write a petition to the executives of the various
- game companies that we are interested in. This petition will start
- off with a cover letter of why we think the GUS is a valuable
- soundcard to support. It will have attached the names of every GUS
- owner that can be found (see below). It should be sent on paper
- through the standard postal service.
-
- Second, we need to keep score. That is, we need to lay off the
- companies that have announced GUS support and reward them with our
- purchase money. We also need to know who is not performing up to our
- expectations so that we can stay away from their products if we feel
- so inclinded. To this end, we need to keep a list of game companies
- that we care about. We need to make public their responses to the
- petition sent to them and "score" them on their current progress. I
- can envision this list being posted to the GUS digest every two weeks
- or so as we update it.
-
- Finally, I don't think we should accept help from Gravis for this
- venture. I want Gravis to be able to look a game company executive in
- the face and say with a straight face that they neither organized this
- nor instigated it. This is from us users, not a simple ploy by a card
- manufacturer to get its hardware supported in future releases.
-
- THE COVER LETTER:
- -----------------
-
- The following is the cover letter that I propose we send. Feel free
- to comment on it and suggest things. Note that it's pretty long right
- now, so I don't want to keep adding things that aren't really
- specific. Think before suggesting something randomly.
-
-
- Dear [xxx],
-
- On the following pages of this letter are the names of Advanced Gravis
- Ultrasound sound-board owners. We are writing to you to educate you
- about what the Gravis Ultrasound is, what it offers to the computer
- entertainment industry, and to encourage your support for this
- hardware in all your future titles. This letter was not written by
- Advanced Gravis, nor written at their request.
-
- First off, what is the Ultrasound? Simply put, the Ultrasound is the
- lowest cost, great sounding sound board on the market today. The
- price of the Ultrasound is lower than many older technology FM-based
- sound boards (the Creative Labs Sound Blaster, Sound Blaster Pro,
- Sound Blaster 16, Media Vision Pro Audio Spectrum, etc.), yet the
- Ultrasound's sound quality is much higher.
-
- The reason for the Ultrasound's great sound is that it uses newer
- wavetable synthesis technology rather than older FM technology.
- Wavetable synthesis uses samples of real instruments to recreate
- music, as opposed to FM's mimicking of instruments. What this means
- in simple terms is that an Ultrasound will play the sound of a real
- sampled piano while an FM-based card will play a Nintendo-sounding
- interpretation of a piano. The difference between the two, in terms
- of sound quality, is very great and all sound board manufacturers are
- now rushing to produce wavetable synthesis cards in order to keep up.
-
- Now, given that wavetable technology is far superior to FM technology
- in sound quality, what distinguishes the Ultrasound from the other
- wavetable-based cards coming to market? Two things: cost and RAM.
-
- In terms of cost, the Ultrasound is very inexpensive compared to the
- other cards it competes with. On the street, the Ultrasound sells for
- between $120 and $150 (US). In comparison, Creative Labs Wave Blaster
- (a wavetable synthesis daughter-board for the Sound Blaster 16) costs
- $240 and requires a Sound Blaster 16 to attach to (another $210),
- bringing the total to $450. Now, other wavetable-based cards are less
- expensive than the Creative Labs option but still more expensive than
- the Ultrasound (in the $180 range for a ViVa Maestro 16, Aria-based
- card). In spite of this, they still don't have the sound quality of
- the Ultrasound.
-
- The second distinguishing feature of the Ultrasound is the fact that
- it uses RAM to hold its samples. Many of the other wavetable-based
- cards store their samples in ROM. The Ultrasound stores the samples
- on disk and then uploads them to the card when they are needed. There
- are two advantages of this method over ROM-based cards. First,
- samples can be changed. For instance, if an owner of the card doesn't
- like the violin sample, she is free to replace it with another that
- someone else (perhaps even she) created. With ROM cards this is not
- possible. The second advantage to using RAM to store the samples is
- that only the samples actually used for a given application have to
- reside on the card when the application is being used. To keep costs
- down and yet store all the needed General MIDI instruments in a ROM,
- many other wavetable cards use lower quality 8 or 12-bit samples
- usually totalling one megabyte or less. The Ultrasound ships with
- over five megabytes of high quality, 16-bit instruments samples on
- disk.
-
- Now that I've explained what the Ultrasound is, I'd like to explain
- what it offers you, the entertainment industry. In past years,
- publishers have often included support for the high-end Roland SCC-1
- or MT-32 sound boards in their games. Often, this was simply so the
- composers could hear what their music was supposed to sound like
- before they "derated" it to work on a Sound Blaster. Additionally, it
- gave the game an ideal "demo mode" which was often used at trade shows
- and retail stores to show off the game. In great proportion, however,
- most purchasers of the software went back home and actually used the
- software with a poor-sounding Sound Blaster. The Ultrasound allows
- the mass market to all have the sound quality of a high-end Roland
- sound board.
-
- The Ultrasound also offers software writers and composers two
- technical benefitts: hardware mixing and freedom from the General MIDI
- instrument set.
-
- The Ultrasound mixes samples in hardware. This allows multiple,
- overlapping sound effects to be played without having to devote
- possibly critical CPU time to mixing the samples in software. This
- allows a dramatic environment to be created for the consumer without
- slowing the software down to a crawl. Consumers are tiring of
- in-order, one-at-a-time sound effects, and the Ultrasound is the
- easiest and most dramatic route to an immersive aural environment
- consisting of many simultaneous sources of sound.
-
- Finally, because RAM is used to store instrument samples, if a
- composer wants to change the samples for whatever reason they are
- easily uploaded. This frees composers from the shackles of the
- General MIDI instrument set and allows many different styles of music
- to be incorporated in the software.
-
- The following list of people (representative of all Ultrasound
- owners) think that having inexpensive, high quality sound for their
- software is important. We urge you to consider the Advanced Gravis
- Ultrasound the vechicle to make this goal a reality.
-
- The Ultrasound is already shipping and no action is required other
- than you adding the support to your future releases. This is not a
- difficult process as the board is easy to program and software
- development kits are readily available from Gravis (for free). Gravis
- has even written John Mile's Audio Interface Library (AIL) drivers for
- the Ultrasound that can simply be included with your releases for
- instant Ultrasound support (if your sound system uses the Miles AIL
- system). Some companies are even releasing patches and drivers for
- their sound systems to support their older releases.
-
- Thank you for your time. We appreciate your support, we'll be
- watching, and we'll be voting with our pocket books. Many other
- companies such as Sierra On-Line, Strategic Simulations, Maxis, and
- Activision have announced their support of the Ultrasound. We hope
- that you'll join them.
-
- Sincerely,
-
- Dave Roberts
- Speaking for:
-
- [numerous GUS owners' names]
-
- ACTION ITEMS:
- -------------
-
- I'll volunteer to do the leg work here. I'll accept help from other
- people who wish to help out. :-) Please let me know. Since this is a
- petition, what's required of you individually is relatively little if
- you just want to participate. All I need is a very short email
- message from you telling me some information. See below for all the
- details.
-
- Before you do anything, please read all of these and then respond.
- Since I could be getting at least hundreds of responses, I'll be using
- some sort of electronic processing to help me with this. Because of
- this, you'll need to respond in an appropriate format that I'll
- describe below.
-
- 1. I need a list of game companies that you care about. In fact,
- don't limit yourself to game companies. Any company that writes
- software that needs explicit GUS support should be targeted. Note,
- please limit yourself to the more major companies. We don't want to
- be sending petitions to every garage outfit everywhere.
-
- To start off, I have collected the following list. Please write me
- and send me more names. Note, some of these companies have already
- said that they will be supporting the GUS. I want to track these as
- well, so if there are others that I've left off, please send those to
- me. This list will be use to both track the progress of the various
- companies and form the basis of who gets sent the petition.
-
- Access Software, Inc.
- Accolade
- Activision
- Apogee
- Dynamix
- Electronic Arts
- Epic Megagames
- ID Software
- Interplay
- LucasArts
- Maxis
- MicroProse
- Mindcraft
- New World Computing
- Origin Systems
- Sierra On-Line
- Sir-Tech
- Spectrum HoloByte
- Strategic Simulations, Inc.
- Strategic Studies Group
- Three-Sixty Pacific
- Virgin
-
-
- 2. For each of the above companies, I need standard surface mail
- addresses of their headquarters. Additionally, I need names of either
- presidents, vice-presidents, or major decision makers. You'll have to
- go off your knowledge of this and I'll be relying on people who work
- either in this industry or live in the fringe to help with this.
-
- 3. I need you. I need names of GUS owners to put on this petition.
- To make the point that I/we didn't make this up, I'd also like
- paper-mail addresses and email-addresses for each person who responds.
- I'd like everyone who reads the GUS digest to add their name to the
- list. I know that this goes out to several hundred direct email
- addresses throughout the world and gets relayed onto many BBS's and
- FidoNet connections. I also know that many of you may know people who
- own GUSes but don't read the digest. Please ask them to respond as
- well. If they don't have email, please send it in for them. Ideally,
- I'd like to reproduce an exact copy of Gravis's registration list. :-)
-
- That's all!
-
- RESPONSE FORMAT:
- ----------------
-
- Please make the subject line of your message contain [GUS petition].
- Then, please use the following format for your response. Put this
- stuff first.
-
- NAME: Dave Roberts
- EMAIL: david.roberts@amd.com
- ADDRESS: 40802 Capa Dr.
- ADDRESS: Fremont, CA 95054
-
- [use as many ADDRESS lines as you need]
-
- If you have additional information about various things, put this
- *FOLLOWING* your name and address.
-
- XTRA:
-
- Blah, blah...
-
-
- The system works as follows. First, I save all the incoming messages
- that have [GUS petition] in them into one big file. I then run a
- script on the file to search for all the NAME, EMAIL, and ADDRESS
- lines. As these are found, they are added to the name file. When the
- XTRA line is found, it causes the script to save that individual
- message into another file that I read by hand to get any sort of
- messages. If you don't have anything to say other that your name and
- address, don't include the XTRA keyword.
-
- That's it. Start sending those names and addresses in.
-
-
- Dave Roberts
- Advanced Micro Devices, Inc.
- I/O and Network Products Division
- david.roberts@amd.com
-
- -----------------------------
-
- ------------------------------
-
- Date: 29 Oct 93 13:09:00 EST
- From: "VULCAN::WATTERS_C" <WATTERS_C%VULCAN.decnet@gate.hosp.ohio-state.edu>
- Subject: Re: GUS Daily Digest V7 #27
-
- I just picked up _Return to Zork_, (this is not a please help post) CD version.
- I had a little question about my CD speed (I'm only getting 30k/sec on a drive
- rated at 150k/second), and posted it to comp.sys.ibm.pc.hardware.
-
- One of the design team from Infocom/Activision emailed me a response right
- away. In my reply I thanked Infocom/Activision for Supporting the GUS.
- Told them I only bought it because I heard it had GUS support.
-
- RTZ (I do have a sound problem, but it's not a GUS problem, it's my CDrom)
- uses the AIL drivers for digital music/sound, or a MIDI and digital sound.
-
- I'm running MIDI for the music, and it sounds just fine. Some of my digital
- sounds break up, but this is due to the CDrom. When it's not breaking up,
- the sounds are pretty nice.
-
- -Coyt
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 14:27:50 -0700 (PDT)
- From: roberts@brahms.amd.com (Dave Roberts)
- Subject: GUS Game Support Petition [long]
-
- This is being reposted for those that missed it the first time (and
- there seem to be many from the numbers of letters that I'm getting
- asking for it). I'm posting this to both the GUS General Digest and
- the GUS Music Digest. I apologize to those readers of the Music
- digest that are offended by this. I know that many of you have
- unsubscribed from the GUS General Digest to get away from all the
- questions related to games not working. Unless you use the GUS for
- ONLY music, you will probably still be interested in this. If not,
- thanks for your patience.
-
- Dave Roberts
- david.roberts@amd.com
-
- ================
-
- I am a very satisfied GUS owner who has been reading the digest since
- I got my GUS in February. During my time of reading, I have watched
- with interest as various email campaigns have been proposed to the
- game companies to voice support for the GUS. I know that often times
- all that happened was that a bunch of product support people working
- for the companies got ticked off. In the best cases, people got
- prewritten form letters back. Like you, I would like to see the GUS
- supported in more games. I think that voicing our support for the GUS
- is a very good idea, but we can't be as haphazard about it as we've
- been in the past.
-
- BACKGROUND:
- ===========
-
- Although email is easy for us to write and just about every
- interesting company is connected to it via either the Internet,
- Compuserve, or some other online subscriber service, very rarely do
- the top executives/decision makers read the email that comes in
- through those publicly known addresses. If we're lucky, we're
- alarming the support people enough to make them bring it up at the
- next team meeting. From there it might get escalated to someone who
- cares. Rarely does it make it to a decision maker and may in fact be
- counter productive because we GUS owners end up being labeled as a
- "vocal minority," and nothing more.
-
- Being a semiconductor marketing person, I look at this situation as
- equivalent to getting a design win with a chip. Right now, Creative
- Labs owns the socket on the board and we want in too. This is a
- strategic decision for all of the game companies because they are
- going to have to expend perhaps considerable resources writing,
- testing, and supporting the GUS, should they choose to include it.
- They may have to possibly delay schedules of products already in the
- works. This is not a decision that a single software engineer or
- support person can make. This has to be driven from the top, down to
- the bottom. We have to change the minds of the decision makers and
- make them see that the GUS offers a very wonderful future for gaming
- products.
-
- WHAT WE NEED TO DO:
- ===================
-
- Okay, let's realize that Gravis and Forte are already working pretty
- hard on just this very problem. As consumers, what we need to do is
- create the pull. Of course, that's what we've already been trying to
- do, but it hasn't been coordinated.
-
- I propose that we write a petition to the executives of the various
- game companies that we are interested in. This petition will start
- off with a cover letter of why we think the GUS is a valuable
- soundcard to support. It will have attached the names of every GUS
- owner that can be found (see below). It should be sent on paper
- through the standard postal service.
-
- Second, we need to keep score. That is, we need to lay off the
- companies that have announced GUS support and reward them with our
- purchase money. We also need to know who is not performing up to our
- expectations so that we can stay away from their products if we feel
- so inclinded. To this end, we need to keep a list of game companies
- that we care about. We need to make public their responses to the
- petition sent to them and "score" them on their current progress. I
- can envision this list being posted to the GUS digest every two weeks
- or so as we update it.
-
- Finally, I don't think we should accept help from Gravis for this
- venture. I want Gravis to be able to look a game company executive in
- the face and say with a straight face that they neither organized this
- nor instigated it. This is from us users, not a simple ploy by a card
- manufacturer to get its hardware supported in future releases.
-
- THE COVER LETTER:
- =================
-
- The following is the cover letter that I propose we send. Feel free
- to comment on it and suggest things. Note that it's pretty long right
- now, so I don't want to keep adding things that aren't really
- specific. Think before suggesting something randomly.
-
- Dear [xxx],
-
- The following pages of this letter list names of Advanced Gravis
- Ultrasound sound-board owners. We are writing to you to tell about
- the Gravis Ultrasound, what it offers to the computer entertainment
- industry, and to encourage your support for this hardware in all your
- future titles. This letter was not written by Advanced Gravis, nor
- written at their request.
-
- First, what is the Ultrasound? Simply put, the Ultrasound is the best
- sounding sound board under $200 on the market today. Older technology
- FM-based sound boards (the Creative Labs Sound Blaster, Sound Blaster
- Pro, Sound Blaster 16, Media Vision Pro Audio Spectrum, etc.) can cost
- much more than the superior sounding, 16-bit, stereo Ultrasound.
-
- The reason for the Ultrasound's great sound is that it uses newer wave
- table synthesis technology rather than older FM technology. Wave
- table synthesis uses samples of real instruments to recreate music, as
- opposed to FM's algorithmic approximation of instruments. What this
- means in simple terms is that an Ultrasound will play the sound of a
- real sampled piano while an FM-based card will play a poor
- Nintendo-sounding interpretation of a piano. The difference between
- the two, in terms of sound quality, is great. All sound board
- manufacturers are now rushing to produce wave table synthesis cards in
- order to keep up.
-
- Now, given that wave table technology is far superior to FM technology
- in sound quality, what distinguishes the Ultrasound from the other
- wave table-based cards coming to market? Two things: cost and RAM.
-
- In terms of cost, the Ultrasound is very inexpensive compared to the
- other cards it competes with. On the street, the Ultrasound sells for
- between $120 and $150 (US). In comparison, Creative Labs Wave Blaster
- (a wave table synthesis daughter-board for the Sound Blaster 16) costs
- $240 and requires a Sound Blaster 16 to attach to (another $210),
- bringing the total to $450. Although other wave table-based cards are
- less expensive than the Wave Blaster/Sound Blaster 16, they are still
- more expensive than the Ultrasound (in the $180 range for a ViVa
- Maestro 16, Aria-based card). In spite of this, they still don't have
- the sound quality of the Ultrasound.
-
- The second distinguishing feature of the Ultrasound is the fact that
- it uses RAM to hold its samples. Many of the other wave table-based
- cards store their samples in ROM. The Ultrasound stores the samples
- on disk and then uploads them to the card when they are needed. There
- are two advantages of this method over ROM-based cards. First,
- samples can be changed. For instance, if an owner of the card doesn't
- like the violin sample, she is free to replace it with another that
- someone else (perhaps even she) created. With ROM cards this is not
- possible. The second advantage to using RAM to store the samples is
- that only the samples actually used for a given application have to
- reside on the card when the application is being used. To keep costs
- down and yet store all the needed General MIDI instruments in a ROM,
- many other wave table cards use lower quality 8 or 12-bit samples
- usually totaling one megabyte or less. The Ultrasound ships with over
- five megabytes of high quality, 16-bit instruments samples on disk.
-
- Now that I've explained what the Ultrasound is, I'd like to explain
- what it offers you, the entertainment industry. In past years,
- publishers have often included support for the high-end Roland SCC-1
- or MT-32 sound boards in their games. Often, this was simply so the
- composers could hear what their music was supposed to sound like
- before they "de-rated" it to work on a Sound Blaster. Additionally,
- it gave the game an ideal "demo mode" which was often used at trade
- shows and retail stores to show off the game. In great proportion,
- however, most purchasers of the software went back home and actually
- used the software with a poor-sounding Sound Blaster. The Ultrasound
- allows the mass market to inexpensively have the sound quality of a
- high-end Roland sound board.
-
- The Ultrasound also offers software writers and composers two
- technical benefits: hardware mixing and freedom from the General MIDI
- instrument set.
-
- The Ultrasound mixes samples in hardware. This allows multiple,
- overlapping sound effects (up to 32) to be played without having to
- devote possibly critical CPU time to mixing the samples in software.
- This allows a dramatic environment to be created for the consumer
- without slowing the software down to a crawl. Consumers are tiring of
- in-order, one-at-a-time sound effects, and the Ultrasound is the
- easiest and most dramatic route to an immersive aural environment
- consisting of many simultaneous sources of sound.
-
- Finally, because RAM is used to store instrument samples, if a
- composer wants to change the samples for whatever reason they are
- easily uploaded. This frees composers from the shackles of the
- General MIDI instrument set and allows many different styles of music
- to be incorporated in the software.
-
- The Ultrasound is already shipping and no action is required other
- than you adding the support to your future releases. This is not a
- difficult process as the board is easy to program and software
- development kits are readily available from Gravis (for free). Gravis
- has even written John Mile's Audio Interface Library (AIL) drivers for
- the Ultrasound that can simply be included with your releases for
- instant Ultrasound support (if your sound system uses the Miles AIL
- system). Some companies are releasing patches and drivers for their
- sound systems to support their older releases.
-
- Thank you for your time. We appreciate your support, we'll be
- watching, and we'll be voting with our pocket books. Many other
- leading computer entertainment companies such as Sierra On-Line,
- Strategic Simulations, Maxis, and Activision have announced their
- support of the Ultrasound. We hope that you'll join them.
-
- Sincerely,
-
-
- Dave Roberts
-
- The following list of people (representative of all Ultrasound owners)
- think that having inexpensive, high quality sound for their software
- is important. We urge you to consider the Advanced Gravis Ultrasound
- the vehicle to make this goal a reality.
-
- [numerous GUS owners' names]
-
- ACTION ITEMS:
- =============
-
- I'll volunteer to do the leg work here. I'll accept help from other
- people who wish to help out. :-) Please let me know. Since this is a
- petition, what's required of you individually is relatively little if
- you just want to participate. All I need is a very short email
- message from you telling me some information. See below for all the
- details.
-
- Before you do anything, please read all of these and then respond.
- Since I could be getting at least hundreds of responses, I'll be using
- some sort of electronic processing to help me with this. Because of
- this, you'll need to respond in an appropriate format that I'll
- describe below.
-
- 1. I need a list of game companies that you care about. In fact,
- don't limit yourself to game companies. Any company that writes
- software that needs explicit GUS support should be targeted. Note,
- please limit yourself to the more major companies. We don't want to
- be sending petitions to every garage outfit everywhere.
-
- To start off, I have collected the following list. Please write me
- and send me more names. Note, some of these companies have already
- said that they will be supporting the GUS. I want to track these as
- well, so if there are others that I've left off, please send those to
- me. This list will be use to both track the progress of the various
- companies and form the basis of who gets sent the petition.
-
- Access Software, Inc.
- Accolade
- Activision
- Apogee
- Dynamix
- Electronic Arts
- Epic Megagames
- ID Software
- Interplay
- LucasArts
- Maxis
- MicroProse
- Mindcraft
- New World Computing
- Origin Systems
- Sierra On-Line
- Sir-Tech
- Spectrum HoloByte
- Strategic Simulations, Inc.
- Strategic Studies Group
- Three-Sixty Pacific
- Virgin
-
-
- 2. For each of the above companies, I need standard surface mail
- addresses of their headquarters. Additionally, I need names of either
- presidents, vice-presidents, or major decision makers. You'll have to
- go off your knowledge of this and I'll be relying on people who work
- either in this industry or live in the fringe to help with this.
-
- 3. I need you. I need names of GUS owners to put on this petition.
- To make the point that I/we didn't make this up, I'd also like
- paper-mail addresses and email-addresses for each person who responds.
- I'd like everyone who reads the GUS digest to add their name to the
- list. I know that this goes out to several hundred direct email
- addresses throughout the world and gets relayed onto many BBS's and
- FidoNet connections. I also know that many of you may know people who
- own GUSes but don't read the digest. Please ask them to respond as
- well. If they don't have email, please send it in for them. Ideally,
- I'd like to reproduce an exact copy of Gravis's registration list. :-)
-
- That's all!
-
- RESPONSE FORMAT:
- ================
-
- Please make the subject line of your message contain [GUS petition].
- Then, please use the following format for your response. Put this
- stuff first.
-
- NAME: Dave Roberts
- EMAIL: david.roberts@amd.com
- ADDRESS: 40802 Capa Dr.
- ADDRESS: Fremont, CA 95054
-
- [use as many ADDRESS lines as you need]
-
- If you have additional information about various things, put this
- *FOLLOWING* your name and address.
-
- XTRA:
-
- Blah, blah...
-
-
- The system works as follows. First, I save all the incoming messages
- that have [GUS petition] in them into one big file. I then run a
- script on the file to search for all the NAME, EMAIL, and ADDRESS
- lines. As these are found, they are added to the name file. When the
- XTRA line is found, it causes the script to save that individual
- message into another file that I read by hand to get any sort of
- messages. If you don't have anything to say other that your name and
- address, don't include the XTRA keyword.
-
- That's it. Start sending those names and addresses in.
-
-
- Dave Roberts
- Advanced Micro Devices, Inc.
- I/O and Network Products Division
- david.roberts@amd.com
-
- ------------------------------
-
- Date: Sat, 30 Oct 93 11:04:01 EAT
- From: styx@aho.cis.nctu.edu.tw
- Subject: GUS MAX??? [ Watch Out!? ]
-
- Hello folks,
-
- Attached is a article posted by a guy in the BBS in Taiwan. Can Advanced
- Gravis (Matthew, John?) or anybody else (Phat?) confirm all the content
- for us? Or what we can do is just stop purchasing any GUS but wait for the
- GUS MAX release?
-
- PS. GUS costs about US$250 each piece here. :~~~
-
- Styx
-
- ----- The article starts -----
-
- Headline: To who want to buy UltraSound: WAIT!!
-
- Content:
-
- I am an engineer of the official distributor of GRAVIS, the maker of
- UltraSound. I know many of you don't like our price and are ready to mail
- order. I have NO opinion about your decision, because IT'S YOUR FREEDOM
- Besides the risk on mail-order, I have one heartly suggestion-- WAIT.
- The NEW UltraSound MAX is going to be out. In fact, I will get a beta
- test verion of MAX next week from GRAVIS. According to the information
- from GRAVIS, the MAX will have:
-
-
- -All characters of UltraSound
- -16 bit recording function (for the option on GUS, the price is $130,basing
- on the mail-ordering catalog)
- -SCSI II CD-ROM interface
- -Filter built-in
- -Mixer built-in
- -1024k DRAM on-board
- -Many other new software bundle in package (Voice-Rec,MIDI..)
- -Fixed bugs in UltraSound v3.4
-
- Just provide some information -- from GRAVIS (not in INTERNET, but in the
- FAX from GRAVIS)
- Oh,the most important, List Price :US$299
-
- ----- End -----
-
- Shouldn't we stop purchasing GUS right now and wait for GUS MAX if above is
- true? Who does like the BUGS in UltraSound v3.4??
-
- ------------------------------
-
- Date: Fri, 29 Oct 93 21:57:17 EST
- From: BGUZ000 <BGUZ@MUSICB.MCGILL.CA>
- Subject: Harry
-
- Although the help file in Halloween Harry says that it does not
- support the GUS, I have read in this digest that the older versions
- of SBOS work with the game. I tried using SBOS 1.2 and the music and
- sounds work fine. My problem occurs with the joystick. When I use
- SBOS 1.2, I am unable to move Harry to the right with the joystick.
- The character can still move left and up but not right. When I run
- the program without SBOS, the joystick control works fine. Does
- anyone have a solution to this problem (I have already tried calibrating
- the joystick).
-
- G. Segal
- BGUZ@MUSICB.MCGILL.CA
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 15:57:29 -0300 (EDT)
- From: "K.S. Holly" <u8843389@muss.cis.mcmaster.ca>
- Subject: Lost files/NHL Hockey/OS2
-
- What happened to GUS0009 - GUS0021 on epas? I'd like to try some older
- versions of SBOS again. I agree with what was said yesterday that some
- older versions work better with certain games than the newer ones.
- Unfortunately, I no longer have the old versions.
- Can someone help me out?
-
- ---------------------------------------------------------------------
-
- Hasn't anyone found out what's going on with NHL Hockey? Has anyone
- experienced slowdowns using SBOS before. It seems that is all that is
- happening here. Everything works but the digitized voice is painfully slow.
- HELP!
-
- ---------------------------------------------------------------------
-
- Has there been any news on OS/2 drivers? Anybody?
-
- ---------------------------------------------------------------------
-
- Kevin
-
- ------------------------------
-
- Date: Fri, 29 Oct 93 10:23:06 MDT
- From: Stuart Yoshida <yoshida@elektra.fc.hp.com>
- Subject: Return to Zork: Divide error solution?
-
- I've run into the Return to Zork "divide error" while I'm playing the
- CD-ROM version. My setup:
-
- GW2K 66V
- 16MB
- Sony CD-ROM
- Stacker 3.1 (Disk compression)
- QEMM 7.01 (Memory management)
- Hyperdisk (Disk caching)
-
- I called Activison, and they suggested that I change the ultramid
- statement from
-
- ultramid -ddrivers
-
- to
-
- ultramid -cdrivers
-
- This supposedly prevents the music from being loaded everytime.
- Activision claims that the memory is being overflowed because of the
- constant loading of the music into memory. This change prevented the
- problem from occurring, but it also hung the game after playing for a
- little bit.
-
- I've also tried taking out the -F option for the CD-ROM driver, which
- means that I'm not using the project file, and this seemed to help.
- However, I was still able to get the "divide error" once in about five
- times.
-
- Any suggestions?
-
- adTHANXvance,
-
- --
-
- Stuart Yoshida
-
- Internet: yoshida@elektra.fc.hp.com
- Voice: (303) 229-2324
-
- ------------------------------
-
- Date: Sat, 30 Oct 93 02:01:10 +0200
- From: pate@clinet.fi (Pasi Haatanen)
- Subject: Sealteam with SBOS
-
- Can anyone tell me which SBOS settings are the best for Sealteam?
- I have tried many combinations, but cannot get as good a sound as my
- friend from his machine.
-
- My SBOS is version 2.08, which is getting rather old <grin>.
- Would upgrading to 2.0B9 or 2.0B10 clear the problem ?
-
- --
- Pasi Haatanen email or netmail to: Voice (17-22, GMT+2): (90)878 4885
- Emannankuja 4D15 ** pate@clinet.fi ** Data (24H, V.32B): +358-0-547-1935
- SF-01670 VANTAA 2:220/610@fidonet.org ----------------------------------
- FINLAND, EUROPE! 14:1500/610@sbcnt.org PREFER EMAIL. THAT'S ALL FOLKS 8-Q
-
-
- ------------------------------
-
- Date: Sat, 30 Oct 1993 13:56:08 +1000 (EST)
- From: Andrew See <asee@st.nepean.uws.edu.au>
- Subject: Shadowcaster
-
- Can anyone tell me if Origin's new game Shadowcaster, uses the
- miles drivers and can thus be used with the GUS.
- If not, !@#$%^&*( Origin.
-
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 10:08:19 -0400 (EDT)
- From: Sinclar Shuit <sshuit@sciborg.uwaterloo.ca>
- Subject: So I decided to buy a GUS....
-
- This summer (Approximately August) I purchased my GUS from a discount
- chain in Winnipeg (For the Bargain price of 200$ [with a gravis analog pro])
- and I've been mucking with it ever since. I have a number of problems
- which I could go into at length... But I will save those for gravis
- support. My main concern is, now that I have FTP access, and a lot of free
- time to kill, I would like some input as to what utilities, drivers, misc
- stuff is really useful to have for someone who likes to play games / Mess
- with recording sounds and experiment in general. If possible I would like
- anyone who has any suggestions on programs I could FTP from the
- archive.epas.utoronto.ca site that would be "Must Haves" I have the FAQ
- and the 00INDEX, and there is just too much volume on utoronto to be
- downloading at random.
-
- Proud GUS owner
- Sinclair Shuit [sshuit@sciborg.uwaterloo.ca]
-
- ------------------------------
-
- Date: Fri, 29 Oct 1993 17:02:31 +0200 (EET)
- From: make@clinet.fi (Markku Lepist|)
- Subject: subscribe
-
- :)
- --
- Markku Lepisto # ATK-instituutti KDT-3A # make@clinet.fi (or)
- Aleksiskivenkatu 48D96 # (Helsinki Business # lepistom@atki.helbp.fi
- 00510 Helsinki # Polytechnics, Computer # DATA: +358-0-148-1849/V32bis
- Finland, EUROPE # Science Department) # VOICE: +358-0-146-2230/CET+1!
-
- ------------------------------
-
- Date: Sat, 30 Oct 1993 06:52:55 +1000 (AEST)
- From: andrewf@lsupoz.apana.org.au (Andrew Foster)
- Subject: Volume on GUS
-
- In GUS Daily Digest V7 #23 someone mentioned a way to make a volume control
- for the GUS.
- Since I bought mine I have been using the following :
- I connect my speakers to a small headphone volume control I bought from
- Tandy here in Australia. I then connect this to the GUS (using an adapter
- as the plug on the volume control is larger than the socket on the GUS. The
- volume control has a left and right speaker and seems to work.
-
-
- Thanks, Andrew
- (andrewf@lsupoz.apana.org.au)
-
- ------------------------------
-
- End of GUS Daily Digest V7 #29
- ******************************
-
- To post to tomorrow's digest: <gus-general@dsd.es.com>
- To (un)subscribe or get help: <gus-general-request@dsd.es.com>
- To contact a human (last resort): <gus-general-owner@dsd.es.com>
-
- FTP sites: archive.epas.utoronto.ca pub/pc/ultrasound
- wuarchive.wustl.edu systems/msdos/ultrasound
- archive.orst.edu pub/packages/gravis
- FTP mail server: mail-server@nike.rz.uni-konstanz.de
-
- Hints:
- - Get the FAQ from the FTP sites or the request server.
- - Mail to <gus-general-request@dsd.es.com> for info about other
- GUS related mailing lists (programmers, musicians, etc.).
-
-
-